Materials Scientist — Wuhu, China
PING CHENG
程平 — Lecturer in Materials Engineering. I grow porous crystals (MOFs) into carbons, aerogels and filters, and teach machines to find the next one — so that data answers before the experiment does.
Profile
An unlikely path,
on purpose.关于 — 跨学科轨迹
My route into materials was deliberately indirect: bioengineering at Anhui University, biotechnology at The University of Queensland, then a Ph.D. in UQ's nanomaterials group under Prof. Yusuke Yamauchi — where my work settled on porous nanomaterials and MOF-derived functional materials for water treatment, adsorption and electrocatalysis.
Years of trial-and-error at the bench convinced me that materials design need not be blind screening. I now work at the materials × AI interface — using machine learning to predict structure–property relations, and causal inference with active learning to accelerate catalyst discovery. Since 2025 I have been a lecturer at the School of Materials Engineering, Wuhu Institute of Technology.
Research
Three directions,
one question.研究方向 — 材料 × 智能
Materials informatics
Machine-learning-driven screening and discovery — active learning and causal inference to balance structure identification against prediction, with interpretable models (XGBoost / SHAP) surfacing the descriptors that matter.
MOF-derived carbons
Template and etching strategies that turn metal-organic frameworks into hierarchical porous carbons — for supercapacitors, electrochemical sensing and high-capacity adsorption.
Porous materials for water
Shaped MOF aerogels and nanoarchitectured filters that make powder catalysts practical — recoverable, scalable water treatment instead of lab-scale demos.
Funded as Principal Investigator
Plus one patent application filed (2026): a causality-aware active-learning method and system for catalyst discovery, CN 202611073776.5, pending.
Publications
Selected papers.论文成果 — 已发表 17 篇
Lab
Built things.工程实践 — 系统与场景
Beyond the bench: information systems, data dashboards and small WebGL scenes. Hover a row to preview; open in a new tab for the full picture.
Interactive WebGL scenes
Contact